# Comprehensive Guide to Map Series for Unity: Choosing Map Assets Based on Your Desired Game Environment

- Link: https://catstudio.sakura.ne.jp/cms001/?p=784&lang=en
- Published: 2026-11-01T17:11:58+09:00
- Author: Editor T

Creating 3D game maps in Unity—including terrain, corridors, and rooms—from scratch
is a time-consuming process. The “Map Series” of Unity assets by Cat Studio allows
you to build environments by placing and combining pre-made map-part Prefabs directly
into your scene.

In this article, we categorize the Map Series 1 and Map Series 2 lineups based on
the types of environments you wish to create. Look for options that align with the
themes of the scenes you are planning—such as caves, forests, underground facilities,
fantastical spaces, or sci-fi settings.

## What is the Map Series?

The Map Series is a collection of assets designed for building 3D game environments
by combining various map components. The official website provides instructions 
on how to place these prefabs into a Unity scene. Since the map components come 
with built-in collision, they are intended not only for creating backgrounds but
also for gameplay scenarios involving the movement of characters or vehicles.

Each product includes 3D models and textures tailored to its specific theme. On 
the product page, you can view a gallery, videos, a WebGL demo, and the manual. 
As the included content and system requirements vary by product and version, please
be sure to check the individual product page and the latest information on the Unity
Asset Store before making a purchase.

## Differences between Map Series 1 and 2

Both systems share the same fundamental concept: constructing maps by placing prefabs.
According to the official comparison, Series 1 primarily relies on dedicated parts
designed for specific orientations—0, 90, 180, and 270 degrees. In contrast, Series
2 allows individual parts to be rotated in 90-degree increments, supporting configurations
that include slopes, multi-level crossings, and variations in elevation.

| **Comparison items** | **Map Series 1** | **Map Series **2 | 
| Basic configuration | Combining Prefabs | Combining Prefabs | 
| Entrance/exit, passageway, gate, room | Supported | Supported | 
| Slope / Grade separation | Not supported | Supported | 
| Rotational arrangement | The focus is on specialized parts for rotational components. | Rotate and place in 90-degree increments | 
| For free review | Grid Map for FREE | Grid Map 2 for FREE |

Rather than choosing solely based on the product series, it is easier to make a 
selection if you first narrow down the type of environment or theme you want to 
create, and then check the elevation differences and layout options.

## Choose based on the environment you want to create

### I want to create caves or underground spaces.

When focusing on a cave or underground theme, you can categorize your options based
on whether you want to create a natural cavern, a deep vertical space, an artificial
tunnel, or an underground structure.

| Product | **Series** | **Suitable environment** | 
| Cave Map | 1 | Natural caves and exploration-based dungeons | 
| Bottomless Cave Map | 1 | A cave with no visible bottom, or a space that conveys a sense of significant elevation change. | 
| Stone Road Map | 1 | Stone underground passage | 
| Mining Tunnel | 2 | Mining tunnels and man-made underground facilities | 
| Underground Palace | 2 | An architectural space reminiscent of an underground palace or ancient ruins |

Since cave-like environments often serve similar purposes, it is best to compare
them not just by their appearance, but also by factors such as required passage 
width, elevation differences, the presence of man-made structures, and the intended
gameplay.

### I want to create fantastical locations or distinctive settings.

When focusing on a cave or underground theme, you can categorize your options based
on whether you want to create a natural cavern, a deep vertical space, an artificial
tunnel, or an underground structure.

| Products | Series | **Suitable environment** | 
| Heavenly Gardens | 2 | An ethereal space featuring a garden in the sky and a design that makes creative use of varying elevations. | 
| Lava Map | 1 | Lava zones or high-temperature dungeons | 
| Great Dragon Wall  | 2 | Long walls and passageways inspired by the Great Wall of China |

## want to create a sci-fi, futuristic space.

Cyber ​​Tube Map is a product designed for building sci-fi-themed maps featuring
a network of cybernetic tubes. It is an ideal choice if you wish to create mechanical
passageways and futuristic spaces, rather than natural terrain or fantasy-style 
architecture.

## Full Product Lineup

| Series | Products | Theme | 
| 1 | Cyber Tube Map | Cyber ​​/ Sci-Fi style | 
| 1 | Bottomless Cave Map | Bottomless Cave | 
| 1 | Lava Map | Lava zone | 
| 1 | Stone Road Map | Stone underground passage | 
| 1 | Bamboo Road Map | Bamboo Path | 
| 1 | Wave Canyon Map | Undulating canyon | 
| 1 | Cave Map | Cave | 
| 1 | Forest Map | Forest | 
| 1 | Grid Map for FREE | For free review | 
| 2 | Heavenly Gardens | Garden in the Sky | 
| 2 | Great Dragon Wall | Great Wall-style | 
| 2 | Underground Palace | Palace | 
| 2 | Mining Tunnel | mining shaft | 
| 2 | Sad Forest | A Melancholy Forest | 
| 2 | Grid Map 2 for FREE | For free review |

### Check using the free Grid Map before purchasing

The Map Series includes free assets that can be used for testing: “Grid Map for 
FREE” for Series 1, and “Grid Map 2 for FREE” for Series 2. According to the official
website, these can be used to verify collisions, as well as to plan the placement
and control of characters or vehicles.

If you are using Map Series for the first time, or if you would like to get a feel
for how it works using one of your own projects, please try the free version first.

![icon_big-2 Comprehensive Guide to Map Series for Unity: Choosing Map Assets Based
on Your Desired Game Environment](https://catstudio.sakura.ne.jp/cms001/wp-content/
uploads/2026/10/icon_big-2.png)

### Points to check when making a selection

 * Whether the theme of the environment you wish to create aligns with the product’s
   examples or gallery.
 * Can you create the structures necessary for gameplay, such as corridors, rooms,
   slopes, and variations in elevation?
 * Is it compatible with the version of Unity and the render pipeline you are using?
 * Does it include the necessary assets, such as models, prefabs, textures, LODs,
   and colliders?
 * Can I preview the controls and visual appearance beforehand using WebGL demos,
   videos, or the free Grid Map?

Details such as supported Unity versions, pricing, content quantity, and render 
pipelines are subject to change. Please do not rely solely on the information provided
in this article; instead, check the product page and the Unity Asset Store for the
most up-to-date information at the time of purchase or integration.

### View the products in the Map Series

Images, videos, demos, manuals, and detailed specifications for each product can
be found on the following series page.

[Map Series 1 Lineup](https://www.catstudio.jp/ua_mapseries.html)
[Map Series 2 Lineup](https://www.catstudio.jp/ua_mapseries2.html)

Start by selecting a product that closely matches the environment you wish to create,
and explore it via the gallery or demos. If you would like to test how the products
in this series operate, you can begin with the free Grid Map.

> [Trying Out Free Grid Maps in Unity: A Guide to Getting Started with the Map Series](https://catstudio.sakura.ne.jp/cms001/?p=787&lang=en)
